added implementation in GO lang

This commit is contained in:
2026-05-22 13:00:28 +02:00
parent 67ee6c268c
commit ddac1d02cd
21 changed files with 1447 additions and 0 deletions

180
internal/modes/geometry.go Normal file
View File

@ -0,0 +1,180 @@
package modes
import (
"image/color"
"math"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"kidskeyboard/internal/ui"
)
type shapeKind int
const (
shapeCircle shapeKind = iota
shapeRect
shapeTriangle
shapeLine
shapeStar
)
type shape struct {
kind shapeKind
x float32
y float32
w float32
h float32
size float32
color color.NRGBA
}
type GeometryMode struct {
ctx Context
shapes map[ebiten.Key]*shape
order []ebiten.Key
}
func NewGeometryMode(ctx Context) *GeometryMode {
return &GeometryMode{ctx: ctx, shapes: map[ebiten.Key]*shape{}}
}
func (m *GeometryMode) Name() string { return "CTRL+F2 Geometry" }
func (m *GeometryMode) OnEnter() {}
func (m *GeometryMode) OnLeave() {}
func (m *GeometryMode) HandleInput() {
if inpututil.IsKeyJustPressed(ebiten.KeyDelete) {
m.shapes = map[ebiten.Key]*shape{}
m.order = nil
return
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowLeft) {
m.moveLast(-20, 0)
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowRight) {
m.moveLast(20, 0)
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) {
m.moveLast(0, -20)
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) {
m.moveLast(0, 20)
}
if inpututil.IsKeyJustPressed(ebiten.KeyEqual) || inpututil.IsKeyJustPressed(ebiten.KeyNumpadAdd) {
m.scaleLast(1.12)
}
if inpututil.IsKeyJustPressed(ebiten.KeyMinus) || inpututil.IsKeyJustPressed(ebiten.KeyNumpadSubtract) {
m.scaleLast(0.88)
}
for _, key := range justPressedKeys() {
if !childKey(key) || geometryControlKey(key) {
continue
}
if _, ok := m.shapes[key]; ok {
delete(m.shapes, key)
m.removeOrder(key)
continue
}
m.shapes[key] = m.randomShape()
m.order = append(m.order, key)
}
}
func (m *GeometryMode) Update() {}
func (m *GeometryMode) Draw(screen *ebiten.Image) {
screen.Fill(color.Black)
for _, key := range m.order {
if s := m.shapes[key]; s != nil {
drawShape(screen, s)
}
}
ui.Text(screen, "CTRL+F2", 20, 20, color.White, 2)
}
func (m *GeometryMode) randomShape() *shape {
w, h := 1280, 720
x := float32(80 + m.ctx.RNG.Intn(max(1, w-160)))
y := float32(80 + m.ctx.RNG.Intn(max(1, h-160)))
size := float32(35 + m.ctx.RNG.Intn(100))
return &shape{
kind: shapeKind(m.ctx.RNG.Intn(5)),
x: x,
y: y,
w: size + float32(m.ctx.RNG.Intn(90)),
h: size + float32(m.ctx.RNG.Intn(90)),
size: size,
color: color.NRGBA{
R: uint8(80 + m.ctx.RNG.Intn(176)),
G: uint8(80 + m.ctx.RNG.Intn(176)),
B: uint8(80 + m.ctx.RNG.Intn(176)),
A: 255,
},
}
}
func drawShape(screen *ebiten.Image, s *shape) {
switch s.kind {
case shapeCircle:
ui.Circle(screen, s.x, s.y, s.size, s.color)
case shapeRect:
ui.Rect(screen, s.x-s.w/2, s.y-s.h/2, s.w, s.h, s.color)
case shapeTriangle:
ui.Triangle(screen, s.x, s.y-s.h/2, s.x-s.w/2, s.y+s.h/2, s.x+s.w/2, s.y+s.h/2, s.color)
case shapeLine:
ui.Line(screen, s.x-s.w/2, s.y-s.h/2, s.x+s.w/2, s.y+s.h/2, float32(math.Max(4, float64(s.size/8))), s.color)
case shapeStar:
ui.Star(screen, s.x, s.y, s.size, s.size*0.45, 5, s.color)
}
}
func (m *GeometryMode) moveLast(dx, dy float32) {
last := m.last()
if last == nil {
return
}
last.x += dx
last.y += dy
}
func (m *GeometryMode) scaleLast(factor float32) {
last := m.last()
if last == nil {
return
}
last.w *= factor
last.h *= factor
last.size *= factor
}
func (m *GeometryMode) last() *shape {
for i := len(m.order) - 1; i >= 0; i-- {
if s := m.shapes[m.order[i]]; s != nil {
return s
}
}
return nil
}
func (m *GeometryMode) removeOrder(key ebiten.Key) {
next := m.order[:0]
for _, k := range m.order {
if k != key {
next = append(next, k)
}
}
m.order = next
}
func geometryControlKey(key ebiten.Key) bool {
switch key {
case ebiten.KeyDelete, ebiten.KeyArrowLeft, ebiten.KeyArrowRight, ebiten.KeyArrowUp, ebiten.KeyArrowDown,
ebiten.KeyEqual, ebiten.KeyMinus, ebiten.KeyNumpadAdd, ebiten.KeyNumpadSubtract:
return true
default:
return false
}
}