initial commit - empty project
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2
.gitignore
vendored
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2
.gitignore
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/.vs
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/out
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21
CMakeLists.txt
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21
CMakeLists.txt
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# CMakeList.txt : CMake project for KidsKeyboard, include source and define
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# project specific logic here.
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#
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cmake_minimum_required (VERSION 3.10)
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# Enable Hot Reload for MSVC compilers if supported.
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if (POLICY CMP0141)
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cmake_policy(SET CMP0141 NEW)
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set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
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endif()
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project ("KidsKeyboard")
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# Add source to this project's executable.
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add_executable (KidsKeyboard "KidsKeyboard.cpp" "KidsKeyboard.h")
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if (CMAKE_VERSION VERSION_GREATER 3.12)
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set_property(TARGET KidsKeyboard PROPERTY CXX_STANDARD 20)
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endif()
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# TODO: Add tests and install targets if needed.
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CMakePresets.json
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CMakePresets.json
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{
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"version": 3,
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"configurePresets": [
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{
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"name": "windows-base",
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"hidden": true,
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/out/build/${presetName}",
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"installDir": "${sourceDir}/out/install/${presetName}",
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"cacheVariables": {
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"CMAKE_C_COMPILER": "cl.exe",
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"CMAKE_CXX_COMPILER": "cl.exe"
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},
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Windows"
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}
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},
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{
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"name": "x64-debug",
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"displayName": "x64 Debug",
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"inherits": "windows-base",
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"architecture": {
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"value": "x64",
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"strategy": "external"
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},
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "x64-release",
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"displayName": "x64 Release",
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"inherits": "x64-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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"name": "x86-debug",
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"displayName": "x86 Debug",
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"inherits": "windows-base",
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"architecture": {
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"value": "x86",
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"strategy": "external"
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},
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "x86-release",
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"displayName": "x86 Release",
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"inherits": "x86-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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"name": "linux-debug",
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"displayName": "Linux Debug",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/out/build/${presetName}",
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"installDir": "${sourceDir}/out/install/${presetName}",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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},
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Linux"
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},
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"vendor": {
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"microsoft.com/VisualStudioRemoteSettings/CMake/1.0": {
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"sourceDir": "$env{HOME}/.vs/$ms{projectDirName}"
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}
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}
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},
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{
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"name": "macos-debug",
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"displayName": "macOS Debug",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/out/build/${presetName}",
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"installDir": "${sourceDir}/out/install/${presetName}",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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},
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Darwin"
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},
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"vendor": {
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"microsoft.com/VisualStudioRemoteSettings/CMake/1.0": {
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"sourceDir": "$env{HOME}/.vs/$ms{projectDirName}"
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}
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}
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}
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]
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}
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12
KidsKeyboard.cpp
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12
KidsKeyboard.cpp
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// KidsKeyboard.cpp : Defines the entry point for the application.
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//
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#include "KidsKeyboard.h"
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using namespace std;
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int main()
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{
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cout << "Hello CMake." << endl;
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return 0;
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}
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8
KidsKeyboard.h
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8
KidsKeyboard.h
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// KidsKeyboard.h : Include file for standard system include files,
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// or project specific include files.
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#pragma once
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#include <iostream>
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// TODO: Reference additional headers your program requires here.
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